FUNDAMENTALS OF COMPUTER GRAPHICS
👉 Fundamentals of Computer Graphics
👉 Engineering Design Process
👉 Morphology of Design
👉 Sequential and Concurrent Engineering
👉 Computer Graphics or Interactive Computer Graphics
👉 2D, 3D Display Control Facilities and Transformations
👉 Product cycle
👉 Design Process
GEOMETRIC MODELING
👉 Geometric Modeling
👉 Techniques In Surface Modelling
👉 Boundary representation method (B-rep) and Constructive Solid Geometry (CSG and C-rep)
👉 Representation of curves
👉 Hermite curve
👉 Bezier curves
VISUAL REALISM
👉 Hidden surface removal (HSR) and its algorithms
👉 Lighting and Different types of lighting
👉 Smooth shading and Types of smooth shading
👉Visual Realism
👉 Hidden surface removal (HSR)
👉Z - buffer algorithm
👉 Warnock algorithm
👉Shading
ASSEMBLY OF PARTS
👉 Assembly of Parts
👉 Assembly modeling of Parts
👉 Mating condition, Mating feature and interference fit
👉 Production Drawing Limits, Fits and Tolerance
👉 Interference of position and orientation
👉 Geometric Tolerance
👉 Mass property calculations
CAD STANDARDS
👉CAD Standards👉 Graphics Kernel System (GKS)
👉Standard for exchange images
👉 Features of OpenGL