Computer Aided Design

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FUNDAMENTALS OF COMPUTER GRAPHICS


👉 Fundamentals of Computer Graphics
👉 Engineering Design Process
👉 Morphology of Design
👉 Sequential and Concurrent Engineering
👉 Computer Graphics or Interactive Computer Graphics
👉 2D, 3D Display Control Facilities and Transformations
👉 Product cycle
👉 Design Process

GEOMETRIC MODELING


👉 Geometric Modeling
👉 Techniques In Surface Modelling
👉 Boundary representation method (B-rep) and  Constructive Solid Geometry (CSG and C-rep)
👉 Representation of curves
👉 Hermite curve
👉 Bezier curves

VISUAL REALISM


👉 Hidden surface removal (HSR) and its algorithms
👉 Lighting and Different types of lighting
👉 Smooth shading and Types of smooth shading
 
👉Visual Realism
👉 Hidden line removal
👉 Hidden surface removal (HSR)
 
👉Z - buffer algorithm
👉 Painter�s Algorithm
👉 Warnock algorithm
 
👉Shading

ASSEMBLY OF PARTS


👉 Assembly of Parts
👉 Assembly modeling of Parts
👉 Mating condition, Mating feature and interference fit
👉 Production Drawing Limits, Fits and Tolerance
👉 Interference of position and orientation
👉 Geometric Tolerance
👉Tolerance Analysis
👉 Mass property calculations

CAD STANDARDS

 ðŸ‘‰CAD Standards
👉 Various standards in graphics programming
👉 Graphics Kernel System (GKS)
 
👉Standard for exchange images
👉 Open Graphics Library
👉 Features of OpenGL

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